UK Experiments with Innovative Technology Development
The British Film Institute (BFI) has released a new scoping study that delves into the economic consequences and potential market failures of Brexit on the UK's creative industries. The report, led by Juan Mateos-Garcia, Director of Innovation Mapping at Nesta, offers recommendations for policy makers and industry leaders to address the changes brought about by Brexit.
The study specifically examines the impact of Brexit on the Creative Industries' trade and access to foreign talent. It reveals the impact of Brexit on the UK's international trade in creative goods and services, a sector that has seen significant growth in recent years. In 2015, worldwide exports of creative goods exceeded 500 billion USD, showing a 150% increase since 2000.
Current trends in UK Createch businesses reflect strong government support and public investment aimed at boosting innovation, skills, and sustainable growth within the creative industries. These industries contribute significantly to the UK economy, with a Gross Value Added of £124 billion and 2.4 million jobs.
The UK Government’s Creative Industries Sector Vision 2035 targets making the UK the global leader in creativity and innovation by increasing business investment in the creative industries from £17 billion to £31 billion. The strategy emphasizes accelerating innovation-led growth, securing growth financing, building a skilled and diverse workforce, and expanding trade and exports.
Key subsectors such as film, TV, music, performing arts, and video games receive significant attention and investment due to their global market positions. Specifically for Createch, there are dedicated public funding schemes like Createch Frontiers—a £7.2 million R&D programme led by Birmingham City University—offering grants up to £10,000 for SMEs and freelancers.
Regarding the skills and qualifications required, public strategies and sector assessments highlight the need for a highly skilled, diverse workforce blending creative and technical expertise. There is a growing demand for digital skills such as AI, immersive media production, CGI, virtual and augmented reality, and data analytics. The sector’s focus on embedding sustainability into job roles requires new frameworks and education on sustainable materials and tech solutions.
Qualifications often span creative arts, computer science, software development, digital media, design, plus short-term R&D and innovation funding to support practical prototyping and experimentation. The workforce demands hybrid creative-technical skills, supported by new education and training frameworks emphasizing digital literacy, R&D capability, sustainability, and cross-disciplinary collaboration.
The report details the migrant and skills needs of creative businesses in the UK, based on a survey commissioned by the Creative Industries Council. It provides insights on the challenges and opportunities for the UK's creative industries post-Brexit, highlighting the need for new visa policies to attract and retain foreign talent in the UK's creative industries.
The UK's departure from the EU has altered the way British firms trade and work with European counterparts. The report is likely to provide valuable insights on navigating these changes and positioning the UK's creative industries for continued success in the global market.
- The British Film Institute's new study analyzes the economic impacts of Brexit on the UK's creative industries, specifically focusing on trade and access to foreign talent.
- The report, led by Juan Mateos-Garcia, recommends policy and industry actions to address the changes brought about by Brexit.
- In 2015, worldwide exports of creative goods exceeded 500 billion USD, demonstrating a 150% increase since 2000, highlighting the sector's significant growth.
- Current trends in UK Createch businesses reflect strong government support and public investment, aiming to boost innovation, skills, and sustainable growth within the creative industries.
- The UK Government's Creative Industries Sector Vision 2035 targets increasing business investment in the creative industries from £17 billion to £31 billion, with a focus on innovation-led growth, securing growth financing, and expanding trade and exports.
- Key subsectors like film, TV, music, performing arts, and video games receive significant attention and investment due to their global market positions, while dedicated funding schemes like Createch Frontiers offer grants for SMEs and freelancers.
- The workforce in the creative industries needs a highly skilled, diverse workforce blending creative and technical expertise, with a growing demand for digital skills such as AI, immersive media production, CGI, and data analytics.
- The report provides insights on the challenges and opportunities for the UK's creative industries post-Brexit, including the need for new visa policies to attract and retain foreign talent in the UK's creative industries.
The UK's departure from the EU has altered the way British firms trade and work with European counterparts, and the report is likely to provide valuable insights on navigating these changes and positioning the UK's creative industries for continued success in the global market.