In the new survival game from PlayerUnknown, crafting a basic campfire proves to be a significant achievement, a feature often missing in many survival game counterparts.
In the immersive world of Prologue: Go Wayback!, players embark on a journey to traverse a procedurally generated 64x64km wilderness map, with the ultimate goal of reaching a weather station. This early access survival game offers a unique experience, but with its fair share of challenges.
One such challenge is firecrafting, the act of starting a fire to keep warm, cook food, or signal for help. In Prologue, players collect items and place them one by one in a pile on the ground, then strike a ferro rod while aiming at the tinder to start a fire. However, the firecrafting system in Prologue is still in beta, and some players have found it a bit clunky.
Starting a fire in the wilderness can be challenging due to wind, rain, or other weather conditions. In Prologue, players can find dry wood and other materials for fires in buildings they encounter during their journey. The act of starting a fire and staying warm is particularly satisfying for players, providing a sense of accomplishment in the harsh wilderness.
Players begin their journey in a small cabin, equipped with a compass, a map, cans of food, a hammer, a ferro rod, and a knife. The cabin also serves as a source of dry kindling and firewood, making it an essential starting point.
However, the journey is not without its setbacks. The player has encountered instances where they have consumed water from a river and a mud puddle, which made them sick. They have also lost their pants, underwear, and even their ferro rod during different runs, requiring them to navigate the wilderness in compromised conditions.
Despite these challenges, the player remains curious to see what additional features will be added during the beta period and for the early access launch later this year. They have also experienced long stretches of just walking through the woods, giving the game a somewhat bare feel.
One interesting aspect of Prologue is the player's ability to dry their wet clothes near a fire. This not only adds a layer of realism to the game but also provides a practical solution to a common problem in survival situations.
As players explore the procedurally generated wilderness map, they will encounter various cabins scattered around, each offering potential resources for survival. However, finding a replacement cabin or additional supplies can be a challenge, as the player discovered during their last run when they unfortunately starved.
In conclusion, Prologue: Go Wayback! offers a unique and challenging survival experience. With its procedurally generated wilderness map, realistic survival mechanics, and satisfying firecrafting system, it provides an immersive experience for players. Despite its current beta state, the game holds promise for survival enthusiasts and fans of walking simulators alike.
- In the wilderness of Prologue: Go Wayback!, the act of drying wet clothes next to a fire adds a layer of realism and offers a practical solution to a common survival problem.
- As they traverse the procedurally generated 64x64km map, players can find dry wood and other materials for fires in the buildings they encounter during their journey.
- Hungry for additional features, the player continues to navigate the wilderness, armed with a compass, a map, cans of food, a hammer, a ferro rod, and a knife, along with the hope of finding a replacement cabin or additional supplies.
- With smartphones and gadgets yet to be introduced into the game, the world of Prologue remains untouched by modern technology, offering a more primitive yet engaging survival experience.