Imminent first-person shooter game Reaper Actual raises concerns despite its developers being notable figures in the MMO and FPS genre, making it challenging to disregard them outright.
In the world of gaming, a new contender is emerging, and it's making waves. Reaper Actual, a mercenary game set on an island with warring NPC factions, is the brainchild of John Smedley, the man behind Sony Online Entertainment and Daybreak.
The game offers a unique blend of real-time FPS action, featuring a detailed world with day-night cycles, dynamic weather, and multi-terrain combat. The setting ranges from urban city apartments to rural shacks, and even extends to exotic locations like submarine bases and washed-up cruise ship bases.
One of the standout features of Reaper Actual is its housing system. Players can claim and customise their own bases, which can house up to 100 defenders. However, these bases are not immune to attack. If a player accumulates too much "heat," they may find their base raided by other players. To deter these attacks, players can set up traps and use Reapers (operators) as AI defenders.
The time-to-kill in Reaper Actual is remarkably close to Escape from Tarkov, making for a tense and strategic gaming experience. The in-game currency can be used to acquire bases, but John Smedley assures us that a "crazy grind" is not required.
Reaper Actual also boasts a deep gun crafting and tweaking system, reminiscent of Call of Duty: DMZ and Escape from Tarkov. Players can customise their weapons to their heart's content, adding another layer of strategy to the game.
Matt Higby and Trammel Isaac, the creative director and senior art director of PlanetSide 2 respectively, are also involved in Reaper Actual. Players can take jobs from these factions and fight each other, including other players who picked up opposing contracts.
Now, let's talk about the Web3 version of Reaper Actual. This version introduces blockchain-based, player-owned assets and peer-to-peer item trading. Assets like bases, characters, and crafted items can be securely owned and traded via Tezos' EVM Layer 2 network called Etherlink. This allows players to truly own NFT-based assets, trade them peer-to-peer in a decentralized marketplace, and have persistent consequences for what they earn or lose in the game world.
However, the core gameplay mechanics remain the same across Web2 and Web3 versions, ensuring fairness. The Web3 elements do not affect gameplay balance or provide skill advantages. Assets like bases and characters provide access to specific gear and abilities but are designed to be cosmetic or strategic without pay-to-win effects.
The Web3 version also supports a secure and transparent economy, powered by NFTs and a game token, with an emphasis on player ownership of digital goods. This contrasts with the Web2 version, which uses conventional marketplaces for trading but lacks blockchain-backed ownership.
In summary, Web3’s influence on Reaper Actual is mainly economic and ownership-focused, introducing blockchain-based, player-owned assets and peer-to-peer item trading, while leaving the fundamental gameplay mechanics and balance intact. This approach aims to "do Web3 right" by making blockchain features optional bonuses rather than core gameplay changes.
Lastly, Reaper Actual also features an MMORPG style economy, inspired by games like EVE Online and PlanetSide. Players can band together in outfits with pooled resources to afford larger bases. If a player dies, their loot can be forfeited to looters, but they can try to recover it in the persistent world.
Reaper Actual is shaping up to be the next big thing, a slower-paced game that delivers a unique gaming experience. John Smedley believes they are giving players something they don't know they want with Reaper Actual, and early indications suggest he might be right.
- John Smedley is hoping that Reaper Actual, the new gaming contender he has created, will win over players with its unique blend of real-time FPS action, detailed world, and various game mechanics.
- With the introduction of blockchain-based, player-owned assets and peer-to-peer item trading in the Web3 version of Reaper Actual, players can now bet on smartphones and gadgets, utilizing technology such as Tezos' EVM Layer 2 network called Etherlink, to truly own and trade NFT-based assets.
- The time-to-kill in Reaper Actual is designed to create a tense and strategic gaming experience, similar to Escape from Tarkov, with players needing to fight and use their skills to win.
- In Reaper Actual, players can participate in a game world that offers a mixture of familiar gameplay elements, like an MMORPG style economy and housing system, and new features, such as the Web3 elements that prioritize player ownership and a decentralized marketplace.