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Experience a brief, budget-friendly psychological horror game revolving around hacking a menacing high-tech device, brought to you by the creator of Buckshot Roulette.

More distressing to me than Buckshot Roulette.

Experience the low-cost, unsettling psychological horror in a hacking-centric game, crafted by the...
Experience the low-cost, unsettling psychological horror in a hacking-centric game, crafted by the mastermind behind Buckshot Roulette, focusing on manipulating a menacing supertechnology machine.

Experience a brief, budget-friendly psychological horror game revolving around hacking a menacing high-tech device, brought to you by the creator of Buckshot Roulette.

In the world of gaming, a new indie horror title has emerged, challenging players to delve into the dark corners of the digital realm. Mike Klubnika, an indie developer, has unleashed S.P.L.I.T-A, a first-person, diegetic game that immerses players in a cyber-horror atmosphere.

S.P.L.I.T-A is set in a cybercrime-ridden world where players assume the role of a hacker. The central target of their hacking efforts is an unethical superstructure, a network-like entity, described as being more unethical than just the barest tip of the nomenclature iceberg. The narrative revolves around breaching this superstructure to execute a devastating malware attack, reflecting high-stakes cyber warfare within a psychological horror setting.

The hacking challenges in S.P.L.I.T-A are not particularly difficult. They are short and the necessary information is provided within the game's manuals and dialogues. Players must collaborate with mysterious co-conspirators through a chatbox, and the collaboration and the identity of the co-conspirators are integral parts of the gameplay experience.

However, the ethical implications of S.P.L.I.T-A are complex. The superstructure itself is described as "unethical," implying systemic wrongdoing or exploitation underpinning its existence. Players confront the dilemma of engaging in illegal hacking activities and deploying malware as a means to take down or disrupt this superstructure. This sets up a scenario where the player's actions might be interpreted as vigilante justice against a corrupt system, but simultaneously involve morally questionable hacking and cyber-attacks.

S.P.L.I.T-A likely explores themes of cybercrime ethics, the consequences of digital vigilantism, and the psychological toll of operating in such an unethical context. The game does not provide a good ending, reinforcing the grim realities of its narrative.

Jonathan Bolding, a games writer and critic with an extensive background in strategy games, has written about S.P.L.I.T-A. When not on his PC, Bolding plays various tabletop games. If you're intrigued by this cyber-horror adventure, you can find S.P.L.I.T-A on Steam.

Please note that this article does not contain any advertisements. S.P.L.I.T-A involves a significant amount of pure terminal input hacking, making it a unique and engaging addition to the world of indie horror games.

  1. Mike Klubnika's indie horror title S.P.L.I.T-A, with its cyber-horror atmosphere, is breaking records in the gaming season.
  2. In this game, players must win over the unethical superstructure through a series of hacking challenges, showcasing the intersection of cybersecurity and technology.
  3. In addition to his gaming hobby, Jonathan Bolding, a games writer and critic, also enjoys playing gadget-based games like tabletop games.
  4. Social-media has been buzzing about S.P.L.I.T-A due to its explorations of pop-culture themes like cybercrime ethics and digital vigilantism.
  5. Upon its release, S.P.L.I.T-A will be available for download on entertainment platforms like Steam.
  6. The controversial narrative of S.P.L.I.T-A encourages players to ponder the moral implications of hacking and cyber-attacks as tools for justice.

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