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Crafting the Offspring Aliens: Insights from the Romulus Visual Effects Squad

Menacingly realistic climax achieved in Fede Alvarez's latest film, thanks to an exceptionally tall individual donning a suit and intricate practical effects.

Photographer Murray Close captures images for 20th Century Studios production
Photographer Murray Close captures images for 20th Century Studios production

Crafting the Offspring Aliens: Insights from the Romulus Visual Effects Squad

From the Darkest Depths: Unleashing the Horror of "The Offspring" in Alien: Romulus

Dive into the heart-pounding, spine-tingling universe of Alien for the 45th time with Alien: Romulus. Fede Alvarez, director of this bone-chilling installment, was no stranger to the task, having helmed 2013's Evil Dead. But he knew that to truly terrify audiences, this film needed its unique brands of terror. And what better moment to unleash a monstrous shock than in the nail-biting climax?

In a recent sit-down with Variety, Alvarez and the special effects team behind Alien: Romulus opened up about the film's new creature – the Offspring. The interviews placed emphasis on the use of practical effects to make every horror-filled moment feel as visceral as possible. And if you haven’t seen the film yet, here’s one of those moments you’re missing:

The Offspring, a creature that will have you sleeping with the lights on for weeks, emerges after Isabela Merced's character, Kay, injects herself with a peculiar substance that transforms her baby into, well, a grotesque xeno-morphic nightmare. The masterminds behind Alien: Romulus – director Fede Alvarez, the creature effects team, visual effects supervisor Daniel Macarin, and animation supervisor Ludovic Chailloleau – collaborated to give audiences the eviscerating terror they crave using practical effects wherever possible.

Standing seven feet, seven inches tall, basketball player Robert Bobroczkyi was recruited to bring the Offspring to life. According to Chailloleau, Bobroczkyi's movements were truly special. "Considering his massive size and the concept of what he is, he provides a lot of intriguing visuals, so I found that fantastic."

Of course, practical effects were amplified by modern technology, but everything was done with subtlety in mind. "This is a loving tribute to the '80s in design style," Chailloleau remarked. "Even the practical effects and models have to fit the way they were made back then. We don't want to rely on CG, so motion is crucial because we couldn't animate like that 40 years ago."

The Offspring's resemblance to the Engineers seen in the 2012 Prometheus is no coincidence. "It's not something that we want to directly connect," Macarin explained to Variety. "But if we hint at a larger story, there's more mystery, and maybe we're just witnessing the beginnings of those ideas, it was definitely something we wanted to explore."

Don't forget to head over to Variety to read more about the Offspring's sinister maw and more eerie design secrets. Alien: Romulus is now in theaters.

Want more io9 news? Check out the releases of the next Marvel, Star Wars, and Star Trek installments, the future of the DC Universe on film and TV, and everything you need to know about the latest Doctor Who adventures.

  1. Fede Alvarez, the director of Alien: Romulus, brought a unique brand of terror to the film by using practical effects for the monstrous Offspring, a creature that will have viewers sleeping with the lights on for weeks.
  2. To make every horror-filled moment in Alien: Romulus feel visceral, the film's masterminds - including Alvarez, the creature effects team, visual effects supervisor Daniel Macarin, and animation supervisor Ludovic Chailloleau - collaborated to give audiences an eviscerating terror experience, using practical effects wherever possible.
  3. The Offspring, a xeno-morphic nightmare, emerges in the nail-biting climax of Alien: Romulus after Isabela Merced's character, Kay, injects herself with a peculiar substance.
  4. In a tribute to the '80s design style, modern technology was used subtly to amplify the practical effects in Alien: Romulus, with motion being crucial due to the limitation on animation 40 years ago.

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